

Mechanically, 3D World is robust, if a little stiff. The levels are almost comparable in scale too, just reimagined to fill the new dimensions, and the ways in which the space feels like it can breathe in 3D feel miraculous. I guess it is, since it’s essentially a 2D installment where the worlds are 3D instead. Instead of the excess that bogged down Odyssey in the long run, Super Mario 3D World feels like it has the restraint of a simpler game. The way it approaches world design immediately brought to mind Super Mario Odyssey, the last mainline Mario entry to release, and its immediate successor.

#SUPER MARIO 3D WORLD FULL GAME SERIES#
What I’m ultimately most struck by are the ways in which this game feels so integral to the series progression. I won’t spend much time on the finer details of Super Mario 3D World, because they’ve existed in some way shape or form for the better part of a decade. Before we look too far ahead, though, we should look back at the game that makes up the bulk of this package, and which introduced Cat Mario to the world.

But this recent release of Super Mario 3D World isn’t just a reissue, featuring a brand new smaller Mario game called Bowser’s Fury that proves to be an exciting experiment and a look at what may be in store for the series. With the success of the Switch, though, Nintendo has seen fit to unearth many titles that may have otherwise been forgotten on the Wii U, giving them a much needed second lease on life. Regrettably, the title was stranded for the longest time on an unsuccessful system I’ve come to understand was great but very obviously maligned. Having never played the initial release on the Wii U, I was struck by how much I’d obviously missed. Before I knew it, I loved Super Mario 3D World + Bowser’s Fury for a million different reasons.
